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STOP-ACTION ANIMATION BY ELIZABETH KING AND RICHARD
KIZU-BLAIR
Elizabeth King on the animation "What Happened"
An experimental project in collaboration with
director Richard Kizu-Blair, this is a stop-action animation on 35-mm.
film depicting the private ruminative gestures of a small life-like articulated
figure, a sculpture I call "Pupil." The shooting and editing
were done in 1991 at Colossal Pictures, now gone, but for many years a
venerable film and special effects production studio in San Francisco.
Blair, as everyone calls him, and Chris Whitney, his producer at Colossal,
had invited me to bring one of my sculptures to San Francisco and see
what we could do by way of animating it on film, taking advantage of a
couple of unscheduled weeks on Colossals big animation camera.
The sculpture itself is small,
about one-half life-size, made of carved wood, with a porcelain head.
Like most of my work since my early puppet-making years, the figure is
jointed in such a way that it can hold any pose one chooses for it, a
little like an artists manikin, but a very elegant one. I pose a
piece differently from one show to the next, and the pose is an important
part of the formal life of a work. With each new figure, I learn to make
the limbs capable of ever finer kinds of motion. Many of the joints are
wood-on-wood, and hold their positions by friction. But sometimes I hide
a more complex joint made of machined brass inside the wood. For example,
for the piece "Pupil" I built a tiny brass ball-and-socket assembly
and implanted it in the base of the thumb, just above the wrist joints,
for the opposable motion that gives the hand its intelligence. Unwittingly,
I had been making an ideal film animation model. The calculated tension
of its joints made incremental position changes easyat the touch
of your fingerand the size and weight of the figure were small enough
to permit ready leverage and extension against gravity.
Blair, a lifelong friend,
has always been an important voice in my ear from the film world. Now
a director at the production company Complete Pandemonium in San Francisco,
Blair worked from 1981 to 1995 at Colossal Pictures, and the city itself
still harbors an unusual community of film animators. It was Blair who
first introduced me to works by animators like the Brothers Quay, and
I began to dream of animating a sculpture on film. The offer from Colossal
was a piece of pure providence.
But we only had a week's
notice on the sudden open slot in the schedule for the camera and stage.
Blair assembled a small crew, consisting especially of Mike Belzer and
Trey Thomas, two of the best animators in the field (both major talents
in Tim Burton's feature film The Nightmare Before Christmas, and
Henry Selicks James and the Giant Peach). Producer Chris
Whitney found a way to make the project administratively and financially
possible. We had no script whatsoever, and just started blind. Stop-action
animationshot frame by frame on film for replay at 24 frames per
secondis a very, very slow way to assemble a moving image. But its
hallmark is that, unlike computer animation, which can be aided by all
kinds of time-saving programs, stop-action preserves the material realism
and idiosyncrasy of the physical world, in all its stupendous and rich
complexity, surprises intact. And these very qualities are the ones I
want to foreground: a made object imitating a real one, first materially
and then kinetically. So that you see always both that the figure is made
of woodreal wood, not imitation woodand at the same time is
behaving as a live thing. To have all this, one works a solid eight or
ten hour day to net about five or six seconds of animation time.
What would we have this small
pupil do? On the first day we thought: make it inspect its own
wooden self. And thereafter, day by day, we tried one thing after another
. . . each morning Blair teasing everyone to distraction, myself miming
the gesture we finally agreed on, Mike Belzer watching this gesture with
an animators eye for micro-time and making a rough calculation of
the total number of frames he would need, and cameraman Richard Lehmann
programming the cameras computer drive for a very basic pan or zoom
to take place in microscopic increments as each frame would be exposed.
The real magic was accomplished by Mike and Trey. They worked entirely
by feel and not by computation. Frame by frame, hour by hour, with stunning
concentration, they made the limbs and head and eyes of the sculpture
come to life. If five things were moving at oncesay, the eyes, a
finger, a wrist, the torso, and the neckeach on its separate trajectory
and respective speed, they knew which things to move and which not to
move and how much and where, on each frame shot. Hundreds and finally
thousands of individual frames: it is an art that requires a level of
mental spatial memory and anticipation that is indescribable. Like three-dimensional
chess. And they knew all kinds of anatomy kinetics. In a given blink,
the eye takes longer to close than to open. When the head turns, the eyes
turn first. An elbow has exactly this section of an arc in its range of
motion and not more. The only tools they used were a small auxiliary black-and-white
TV that permitted viewing the prior few shots, and a set of machinists
scribeslittle adjustable pointers on standsthat were brought
out between each shot and placed to touch key motion sites on the sculpture
body, so the infinitely small movements made for the next shot could be
seen. Then the scribes would be removed, the next shot exposed, and the
scribes brought back out again. But the larger momentum of the action
was all constructed in the animators head. I watched, and performed
little adjustments to the sculpture, loosening or tightening a screw or
a spring, amazed that Mike could play so well the instrument I had made.
Each days film was developed that night, and we looked at it the
next morning. Gradually, a theme emerged, not unrelated to the kinds of
things we ourselves were doing to make the film: what does the body involuntarily
do when the mind is in motion?
What about a soundtrack?
The version here is a silent one, but we also made a different edit with
a soundtrack: a fragment of a composition for voice and computer by the
artist Laetitia Sonami, who graciously gave us permission. Her piece,
and after it our little two-minute film, were called "What Happened."
And this title itself comes from yet a third work and the origin of Laetitias
piece, a story written by the author Melody Sumner Carnahan. (The full
Sonami work, along with other composers performing Carnahans writing,
is available on the very wonderful CD and book The Time is Now
from Burning Books Press and Frog Peak Music: www.burningbooks.org, or
www.frogpeak.org) Later, in the ever-telescoping evolution of my own work,
I made yet a third edit of the animation footage for an installation called
"The Sizes of Things in the Mind's Eye" in which I optically
project the animation out in space as a virtual image floating in an empty
frame. "Pupil," the original sculpture, is now in the collection
of the Hirshhorn Museum in Washington DC.
Credits
Elizabeth King, Richmond, Virginia
Richard Kizu-Blair, San Francisco, California
Silent excerpts from "What Happened"
Funded as a research project by Colossal Pictures,
Inc., San Francisco, 1991
Producer: Christine Whitney
Director: Richard Kizu-Blair
Sculpture: Elizabeth King
"Pupil" 1987-90; porcelain, wood, glass, metal;
approximately
12 x 16 x 7 inches;
"Idea for a Mechanical Eye" 1988-90; cast
acrylic, brass, wood;
eyeball life size
Choreography: Elizabeth King and Richard Kizu-Blair
Animators: Michael Belzer and Trey Thomas
Camera: Richard Lehmann
Editor: Richard Childs
Director of Photography: D. Matthew Smith
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