print previewback MARK COX
Chutes and Ladders
When I say the light was fading,  imagine August sent through the wash cycle a zillion times; it was truly more  of a dim, golden blush, as if the evening was embarrassed at just how deeply it  felt for us. Silly to guess, I know, but I estimate three acres of that light  to the pound—it had some weight to it, it made me feel alive and firmly in  place, smelling of summer as it did—new cut grasses, hot asphalt, persimmons—that  light circulating as if forced through a fan, evening inching forward one throw  of the dice at a time—a leisurely board game, the strategies of which were to  move when you were told, follow the directions on the cards life had in store,  do not stop, by all means pass go. Like childhood, it was simple and yet deeply  connected to some knowledge just out of reach, something in place, and yet out of it, like one game’s pieces used in  another—Monopoly’s silver race car or Clue’s candlestick, but traversing the  board of Candy Land or Sorry—stories within stories plotted square by square,  whether to that blind roll of mismatched dice or a bent arrow spun on its wheel  of colors—our journeys funneled through inherited passages, fortunes good or  ill—and to be familial, to be familiar,  was to exist fully and only in relation to that whole—the torn box that held it  all, taped and re-taped, with its tattered food-stained rules and decades of  used scorecards—all vouchsafed for keeping, by the youngest, always, since  being the last to die, we were allowed to win.  ![]()
   
    
    
    
    
    
   Chutes and Ladders
   Here
   Spawning 
   The Storm-torn Edge of Heaven